Tuesday, 16 June 2026

Meeting Owl 4+ in the Classroom

At Grove Primary School we recently used the Meeting Owl 4+ in their art room to support a live video call involving 18 pupils for International Women's Day (IWD). The device was positioned approximately three meters from the display screen, which proved to be the ideal location for both video coverage and audio pickup. What impressed me most was not just the ease of use, but the sophisticated technology working behind the scenes to ensure every child could be seen and heard clearly.

The Meeting Owl 4+ is an all-in-one collaboration device designed around a 360-degree, 4K Ultra High Definition camera system. Unlike a traditional webcam that points in a single direction, the Owl captures the entire room using a 64-megapixel sensor and panoramic imaging technology. The camera provides a full 360-degree field of view with a video coverage radius of approximately three meters, making it particularly effective in classroom environments where participants are spread across multiple tables. The result is that remote participants can see the entire room rather than a narrow camera angle.

For our session, the pupils were seated at their desks across the middle and far left of the art room. As seen on the diagram.  Despite the varied seating positions, every child remained visible within the panoramic view. The Owl's intelligent video processing continuously analysed the room and automatically highlighted active speakers while maintaining awareness of the wider classroom environment. This created a much more natural experience for remote participants, who could easily follow discussions and identify who was speaking. We had the option to change the different views and fix the classroom view we wanted via the Owl app.  

Audio performance is equally important in education settings, and this is where the Meeting Owl 4+ demonstrated its strongest capabilities. The device contains an array of eight omnidirectional microphones providing a pickup radius of up to 5.5 meters.The microphones are supported by voice equalisation, echo cancellation and background noise reduction technologies. These features work together to isolate speech and reduce distractions, ensuring voices remain clear even when several pupils contribute to a discussion.

In a classroom containing 18 children, background noise is inevitable. Chairs move, papers rustle and multiple pupils may respond at the same time. The Owl's microphone array uses advanced audio processing to identify speech patterns and prioritise voices over environmental sounds. Similar microphone-array technologies are increasingly used in professional meeting transcription and collaboration systems because they can distinguish speakers within a shared space while maintaining speech intelligibility.

Another important aspect was the device placement. Positioning the Owl approximately three meters from the display screen placed it well within its optimal video range while allowing all pupils to remain within the camera's coverage area. The combination of the 360-degree camera and the intelligent microphone array meant that no individual needed to sit directly in front of the device to participate. Every child had an equal opportunity to engage in the conversation, ask questions and contribute to the session.

From an educational perspective, technology should disappear into the background and allow learning to take center stage. The Meeting Owl 4+ achieved exactly that. Its 4K panoramic video, eight-microphone audio array, AI-powered speaker tracking and real-time noise reduction created an inclusive hybrid learning environment where all 18 pupils could participate naturally. As schools continue to connect with external speakers, partner schools and remote learners, technologies such as the Meeting Owl 4+ demonstrate how intelligent audio and video systems can help ensure that every voice in the classroom is heard.

Thankyou Owllabs for collaborating with Grove Primary School for IWD 2026. Read more about the MS Teams call to Nicky Chapman at Microsoft in the May edition of  AV magazine.





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